I was lucky enough to get into one of the classes Bobette Buster taught at Pixar last year. Her class focused on short films for a weekend, and a lot of what she talks about sticks with you, it’s good stuff. One thing she said that blew my mind (cause it’s true): “Cinema is an experience, not a message.”
The video above is more about WHY we tell stories and is full of amazing quotes.
- Audience wants “to be taken into a world they’d otherwise never get to experience, where the ordinary becomes extraordinary”
- on sharing your own personal experience, your own dark times: “you can empower and embolden a person - that’s the power of enchantment in storytelling.”
- “ultimately, all stories are about either someone becoming fully alive or becoming the living dead.”
Watch the rest of the video for 20 minutes of great storytelling thoughts.
Longform Blog: Longform's Olympics Primer
Contributing editors Elon Green and Gretchen Gavett, both of whom are more than a little excited for the Summer Games in London, have pulled together 10 great stories about the Olympics, spanning history, scandal and science … and what it’s like to drink with gymnastics coach Béla Károlyi….
A little geeky but incredibly interesting.
How do high-types (that is, high in productivity, wealth, fecundity, or some other valued attribute) send signals to others to differentiate themselves from average based on status?
Average types, presumably less comfortable with their status, work hard to send the “right” signals. Since the average types signal to differentiate themselves from lower types, high types may choose not to signal, or “countersignal,” to differentiate themselves from medium types. Countersignalling is naturally interpreted as a sign of confidence. While signalling proves the sender is not a low type, it can also reveal the sender’s insecurity. Medium types have good reasons.
I have no idea who wrote this, but it’s awesome. UPDATE: This was written in 1995 by Gene Ziegler.
Here’s an easy game to play.
Here’s an easy thing to say:If a packet hits a pocket on a socket on a port,
And the bus is interrupted as a very last resort,
And the address of the memory makes your floppy disk abort,
Then the socket packet pocket has an error to report!If your cursor finds a menu item followed by a dash,
And the double-clicking icon puts your window in the trash,
And your data is corrupted ‘cause the index doesn’t hash,
Then your situation’s hopeless, and your system’s gonna crash!You can’t say this?
What a shame sir!
We’ll find you
Another game sir.If the label on the cable on the table at your house,
Says the network is connected to the button on your mouse,
But your packets want to tunnel on another protocol,
That’s repeatedly rejected by the printer down the hall,And your screen is all distorted by the side effects of gauss
So your icons in the window are as wavy as a souse,
Then you may as well reboot and go out with a bang,
‘Cause as sure as I’m a poet, the sucker’s gonna hang!When the copy of your floppy’s getting sloppy on the disk,
And the microcode instructions cause unnecessary risc,
Then you have to flash your memory and you’ll want to RAM your ROM.
Quickly turn off the computer and be sure to tell your mom!
Source: web.mit.edu
There are few surprises among the six brands that creative agency types most want to work with in the latest global desirability rankings. But how do those brands create the kind of culture that makes them consistent talent magnets? Gary Stolkin, head of talent recruitment and consulting company, The Talent Business, discusses the traits of idea-first brands.
THE 6 BRANDS THAT CREATIVES MOST (AND LEAST) WANT TO WORK WITH AND WHAT YOU CAN LEARN FROM THEM
Before you click to enlarge, do you think the US is in the top 10?
This infographic crunches data on maternal health, economic status, education, contraception use, and other factors to show where women are doing well and where their lives can be exceptionally hard.


